[fltsim.0] title=grommit sim=grommit panel= model= sound= texture= checklists= [WEIGHT_AND_BALANCE] empty_weight = 4136 // (pounds) reference_datum_position = 0.0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position = 0.0, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations = 50 station_load.0 = 170, -6.0, 0.0, 3.0 //Pilot Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) ;Moments of Inertia empty_weight_pitch_MOI = 4155.77 empty_weight_roll_MOI = 2615.22 empty_weight_yaw_MOI = 5324.54 [flight_tuning] cruise_lift_scalar = 1.0 parasite_drag_scalar = 1.0 induced_drag_scalar = 1.0 elevator_effectiveness = 1.0 aileron_effectiveness = 1.0 rudder_effectiveness = 1.0 pitch_stability = 1.0 roll_stability = 1.0 yaw_stability = 1.0 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 1.0 rudder_trim_effectiveness = 1.0 [piston_engine] power_scalar = 1.0 [propeller] thrust_scalar = 1.0 [exits] number_of_exits = 1 exit_rate.0 = 0.4 ;Percent per second [electrical] max_battery_voltage = 24.0 generator_alternator_voltage = 28.0 max_generator_alternator_amps = 60.0 [contact_points] //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) point.0=1, -9.20, 0.00, -1.847, 3200, 0, 0.30,180.0, 0.40, 2.5, 0.80, 2.5, 4.00, 0, 0, 135 point.1=1, 0.0, -4.1, -4.1, 2200, 1, 1.05, 0.0, 0.50, 2.5, 0.83, 2.5, 4.00, 0, 0, 135 point.2=1, 1.41, 4.1, -4.10, 2200, 2, 1.05, 0.0, 0.50, 2.5, 0.83, 2.5, 4.00, 3, 0, 135 point.3=2, 0.00,-10.00, -0.75, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5 point.4=2, 0.00, 10.00, -0.75, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6 point.5=2, -9.25, 0.00, 0.0, 2400, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9 point.6=2, 7.00, 0.00, -1.8, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4 static_cg_height = 4.00 //(feet) altitude of CG when at rest (altitude when loaded on ground) static_pitch = 20.97 //degrees (pitch when loaded on ground) [Views] eyepoint=-4.0,0.000000,5.5 [forcefeedback] gear_bump_nose_magnitude = 6000 gear_bump_nose_direction = 18000 gear_bump_nose_duration = 250000 gear_bump_left_magnitude = 6000 gear_bump_left_direction = 35500 gear_bump_left_duration = 250000 gear_bump_right_magnitude = 6000 gear_bump_right_direction = 500 gear_bump_right_duration = 250000 ground_bumps_magnitude1 = 3250 ground_bumps_angle1 = 8900 ground_bumps_intercept1 = 5# ground_bumps_slope1 = 0.48 ground_bumps_magnitude2 = 750 ground_bumps_angle2 = 9100 ground_bumps_intercept2 = 0.075 ground_bumps_slope2 = 1# crash_magnitude1 = 10000 crash_direction1 = 1000 crash_magnitude2 = 10000 crash_direction2 = 9000 crash_period2 = 75000 crash_duration2 = 2500000