[fltsim.0]
title=grommit
sim=grommit
panel=
model=
sound=
texture=
checklists=


[WEIGHT_AND_BALANCE]
empty_weight = 4136				// (pounds)

reference_datum_position     =  0.0, 0, 0	// (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  0.0, 0, 0       // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = 170,  -6.0, 0.0, 3.0		//Pilot           Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI = 4155.77
empty_weight_roll_MOI  = 2615.22
empty_weight_yaw_MOI   = 5324.54


[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[piston_engine]
power_scalar = 1.0

[propeller]
thrust_scalar = 1.0

[exits]
number_of_exits = 1
exit_rate.0 = 0.4  				;Percent per second

[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 28.0
max_generator_alternator_amps = 60.0

[contact_points]
	//0  Class
	//1  Longitudinal Position        (feet)
	//2  Lateral Position             (feet)
	//3  Vertical Position            (feet)
	//4  Impact Damage Threshold      (Feet Per Minute)
	//5  Brake Map 		         (0=None, 1=Left, 2=Right)
	//6  Wheel Radius	         (feet)
	//7  Steer Angle		         (degrees)
	//8  Static Compression           (feet)  (0 if rigid)
	//9  Max/Static Compression Ratio
	//10 Damping Ratio	         (0=Undamped, 1=Critically Damped)
	//11 Extension Time	         (seconds)
	//12 Retraction Time	         (seconds)
	//13 Sound Type
	//14 Airspeed limit for retraction (KIAS)
	//15 Airspeed that gear gets damage at (KIAS)
point.0=1, -9.20,  0.00, -1.847, 3200, 0, 0.30,180.0, 0.40, 2.5, 0.80, 2.5, 4.00, 0, 0, 135
point.1=1,   0.0, -4.1, -4.1, 2200, 1, 1.05,  0.0, 0.50, 2.5, 0.83, 2.5, 4.00, 0, 0, 135
point.2=1,   1.41,  4.1, -4.10, 2200, 2, 1.05,  0.0, 0.50, 2.5, 0.83, 2.5, 4.00, 3, 0, 135
point.3=2,   0.00,-10.00, -0.75, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 5
point.4=2,   0.00, 10.00, -0.75, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 6
point.5=2, -9.25,  0.00,  0.0, 2400, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 9
point.6=2,   7.00,  0.00, -1.8, 1200, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0,  0.0, 4

static_cg_height = 4.00		//(feet) altitude of CG when at rest (altitude when loaded on ground)
static_pitch     = 20.97		//degrees (pitch when loaded on ground)


[Views]
eyepoint=-4.0,0.000000,5.5



[forcefeedback]
gear_bump_nose_magnitude = 6000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 6000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 6000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 3250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5#
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 750
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1#
crash_magnitude1 = 10000
crash_direction1 = 1000
crash_magnitude2 = 10000
crash_direction2 = 9000
crash_period2 = 75000
crash_duration2 = 2500000